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Boys Vs Girls Showdown!

Boys Vs Girls Showdown!

A Roblox experience owned by Infinity Core.

ShooterENTeam BattleShooterDeathmatch

Description (written by the developer; not a statement by this register)

Welcome to Boys Vs Girls Showdown! Choose a Team!⚔️ Battle the Other Side to Become the Best!👊 Earn cash by taking out enemies and winning the game!💸 Buy Weapons!⚔️ Help your team get the most kills!🔫 Defend your teammates!🛡️ Get cash by killing others and winning the game! Join our group "Infinity Core" for extra health!❤️ Support us by dropping a like!👍 Support us by favoriting for Future Updates!❤️‍🔥 Free VIP servers!🆓 Voice chat is enabled!🔉 Follow for the latest updates!🔔 Report bugs on our group wall!🐛 Tags: Red vs Blue, Castle Wars, Gun Battle, Shooter, Weapons, Battlegrounds, Boys vs Girls, Deathmatch, Action, Military, Team Battle, Girls vs Boys

Last updated by the developer 3 Sept 2025, 19:32 UTC.

0
playing (measured 20 Aug 2026, 18:35 UTC)
4,404
lifetime visits
55%
liked (6 👍 / 5 👎)
15
favourites (3.4 per 1k visits)
29 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
2,149 R$
Flying Cloud
999 R$
Grapple Hook
399 R$
2x Health
349 R$
Honeybadger
249 R$
Jump Higher
199 R$
AA-12 Shotgun
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,946 · 0.00% win
100 Kills · progression6 · 0.00% win
1,000 Kills · progression2 · 0.00% win
5,000 Kills · progression0 · 0.00% win
2,500 Kills · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.