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Verity Admin Elevator

Verity Admin Elevator

A Roblox experience owned by SK DreamByte fam.

RoleplayENadmin commandsavatar customizationsocial hangout

Verity Admin Elevator is a roleplay experience created on May 29, 2025. The game has accumulated 3,941,161 lifetime visits and 1,610 favorites. Currently, zero users are playing. The experience holds a 77% like percentage. Tags include elevator, admin, parkour, and minigames.

Description (written by the developer; not a statement by this register)

Welcome to Verity Admin Elevator! This game is more fun if you play this with your friends! Dont worry this game are not scary at all Free commands: /korblox /headless 👍Leave a thumbs up if you enjoyed the elevator!👍 Tags: Elevator, Verity Admin Elevator, Verity, Fun game, Admin, Parkour, Minigames, Obby, Catalog, Avatar.

Last updated by the developer 20 Jul 2026, 13:19 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
3,941,161
lifetime visits
77%
liked (759 👍 / 226 👎)
1,606
favourites (0.4 per 1k visits)
29 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Admin Commands
1,250 R$
VIP Admin
250 R$
Gravity Coil
50 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,922,650 · 100.0% win
Easy Obby! · progression525,471 · 0.00% win
Obby Master! · progression400,323 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3277no change
24 Aug 2026, 03:3177no change
14 Aug 2026, 03:3077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.