Race a Italian Brainrot
A Roblox experience owned by Habit Games!.
SimulatorENbrainrotclickersimulator
Race a Italian Brainrot is a simulator experience created on May 29, 2025. The game has accumulated 1,644,959 lifetime visits and 165,401 favorites. It maintains a 93% like percentage. Currently, zero users are playing. The title combines racing, clicker, and simulator mechanics within the simulator genre.
Description (written by the developer; not a statement by this register)
Welcome to Race a Italian Brainrot! Enter the world of racing and unlocking new brainrot characters like Tung Tung Sahur and Tralalero! Reach the finish line in under 2 minutes and earn rewards! 🎁 Use Code "welcome" for free items! 🖱️ Train to gain race power! ⭐ Upgrade and rebirth to increase power! 🍲 Collect boosts from the world! 🖱️ Tap to grow stronger 👊CRAFT and upgrade equipment to gain boosts! ⭐COLLECT and discover 50+ Pets! 🌎 EXPLORE new worlds! Battle enemies and click fast to gain power in this Italian Brainrot Racer which combines clicker, simulator, and race features! Race the world and create your own Adventure while you get stronger! Updates every week! Premium players get +20% gems +10% luck! 👍 CODE AT 500 LIKES! ❤️❤️
Last updated by the developer 27 May 2026, 14:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 13:49 | 93 | no change |
| 14 Aug 2026, 11:22 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.