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😈 IMPOSSIBLE Difficulty Chart Obby!

😈 IMPOSSIBLE Difficulty Chart Obby!

A Roblox experience owned by MoonLab Games.

ObbyENdifficulty chartparkourobstacle course

Description (written by the developer; not a statement by this register)

πŸ‘ LIKE = PRO πŸ’ͺ 🌟 Welcome to the IMPOSSIBLE Difficulty Chart Obby! (aka Max's difficulty chart) πŸ† Thank you for 1K visits ⚑Can you beat all the difficulties? ⏩ Return to your last position if you die! πŸ‘₯ Join our group: Moonlab Games https://www.roblox.com/communities/6033548/MoonLab-Games#!/about πŸ”„ Quickly reset your character by pressing 'R'. πŸš€ More exciting features are coming soon. Stay tuned for updates and new challenges. Created by Max_1299 and Virus_isonYT Thank you for playing.

Last updated by the developer 1 Aug 2026, 16:58 UTC.

0
playing (measured 11 Aug 2026, 02:17 UTC)
581
lifetime visits
67%
liked (4 πŸ‘ / 2 πŸ‘Ž)
12
favourites (20.7 per 1k visits)
29 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Golden Slap Hand 😈😈 [ULTIMATE TROLL]
299 R$
Gravity Coil
149 R$
Slap hand 😈😈
99 R$
Floppa! 🐱🐱
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play The Game! Β· welcome396 Β· 0.00% win
return by death Β· other176 Β· 0.00% win
Find a dev! Β· other46 Β· 0.00% win
Press your first button! Β· welcome11 Β· 0.00% win
purchase any gamepass/product Β· other6 Β· 0.00% win
get jumpscared Β· other3 Β· 0.00% win
enter the secret level Β· secret1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.