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Troll is a player Tower [The Final Climb]

Troll is a player Tower [The Final Climb]

A Roblox experience owned by Oops You Fell.

ObbyENtowerhardcoreno checkpoints

Description (written by the developer; not a statement by this register)

Welcome to The Final Climb — an obby tower game where there's only one rule: don't fall. There are no checkpoints, no second chances, and no forgiveness. Every jump matters. 👋 Slap others players 🗼 Conquer a towering obby packed with difficult stages ⚠️ One mistake sends you back to the bottom 🔥 Built for skilled, focused players — casuals beware 🏁 Reach the top and earn your place among the few Do you have the patience, skill, and willpower to reach the top? This isn't just a climb — it's your final one.

Last updated by the developer 29 Sept 2025, 00:56 UTC.

0
playing (measured 11 Aug 2026, 01:52 UTC)
119,007
lifetime visits
86%
liked (311 👍 / 52 👎)
122
favourites (1.0 per 1k visits)
29 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
2,500 R$
Giant Slap Glove
450 R$
Laser Gun
400 R$
Flying Carpet
375 R$
Normal Slap glove
199 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The game! · welcome72,432 · 0.00% win
You DID IT! · progression1,627 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.