Obby, but without checkpoints
A Roblox experience owned by PolishRox's Basement.
ObbyENno checkpointshigh difficultyparkour
Description (written by the developer; not a statement by this register)
Welcome to the ultimate challenge of skill, patience, and mental strength. This isn’t just any obby — it’s the one that really tests who’s truly dedicated. 🚫 No checkpoints. No second chances. Just pure skill. Every step matters — one wrong move, and you’re right back at the start. There’s no safety net here, no saving your progress. Only the most focused, persistent, and fearless players will reach the finish. 🧱 Emphasizes: No checkpoints - Fall once, and it’s all the way back to the beginning. Can you stay calm? - Increasing difficulty: From simple jumps to wild obstacle combos, it keeps getting tougher. - Smooth, responsive controls: Precision and timing are everything — your skills decide your success. - Clean, minimal look: No distractions — just you, the course, and your determination. - Pure adrenaline rush: Every moment is intense. Every win feels earned. Every fall hurts. 🔥 Who’s this for? For the real obby pros, those over easy wins and qui
Last updated by the developer 12 Jun 2025, 19:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 14:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.