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Steal A Cave! 💎

Steal A Cave! 💎

A Roblox experience owned by The Mine Robbers.

SimulatorENstealthminingtycoon

Steal A Cave! 💎 is a simulator experience created on 2025-05-29. The game has recorded 3,598,689 lifetime visits and holds 116,350 favorites. Currently, zero users are playing. The title maintains a 92% like percentage. This data reflects the measured engagement metrics and creation date for the specified Roblox experience.

Description (written by the developer; not a statement by this register)

⛏️ Welcome to Steal a Cave! 💎 You've stumbled upon a hidden cave loaded with shiny crystals and precious ores! Now’s your chance to sneak in, snatch as much as you can, and run back to sell your loot before the furious miner catches you! 🎮 How to Play: • 🔓 Sneak into the cave & grab shiny ores • 💵 Sell your loot for coins • 🏡 Decorate your yard • 🛠️ Upgrade your gear • 🌟 Discover ultra-rare minerals! 🎁 Join the group for epic rewards! 💎🔥 Don’t forget to drop a 👍 after playing!

Last updated by the developer 17 Jun 2026, 02:55 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
3,598,689
lifetime visits
92%
liked (8,865 👍 / 782 👎)
116,345
favourites (32.3 per 1k visits)
29 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:072first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Instant Pickup
199 R$
Thief Buddy
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,469,612 · 72.7% win
Killed by Miner! · other1,136,251 · 36.4% win
More Space! · other809,034 · 36.4% win
Redeem a Playtime Reward! · other727,888 · 36.4% win
15 minutes! · other497,898 · 36.4% win
First Upgrade! · progression296,416 · 36.4% win
Expert Thief! · other284,407 · 0.00% win
First Pet! · collection283,738 · 36.4% win
First 1M! · progression12,237 · 0.00% win
Redeem a Code! · other1,607 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:1892no change
24 Aug 2026, 04:1792no change
14 Aug 2026, 04:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.