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[REVAMP] Kill Count

[REVAMP] Kill Count

A Roblox experience owned by Kill Count Community.

HorrorENasymmetrical horrorsurvivalcustom characters

Description (written by the developer; not a statement by this register)

"Waiter! Waiter! Stop giving me mediocre asymmetrical horror games! Wait, this sounds interesting..." If there are no people in the server, I recommend inviting friends (who enjoy asyms) for the best experience : D The survivors are trapped in an ever-lasting time anomaly that resets them to encounters with their old friends, foes, or mixes of both. Survive until the timer reaches zero, or kill all the survivors as the killer. DATA RESETS CAN HAPPEN AT ANY MOMENT -- PLEASE BE AWARE! Please keep in mind that I'm no expert scripter or game designer; expect tons of bugs and weird things to occur, and don't be harsh. In addition, PLEASE don't take this game too seriously! These are just goofy OCs that occasionally die from outlandish hitboxes. ------------------ tags: Kill Count, Asymmetrical horror game, Asym, Forsaken

Last updated by the developer 12 Aug 2026, 04:33 UTC.

0
playing (measured 13 Aug 2026, 20:47 UTC)
11,784
lifetime visits
82%
liked (79 👍 / 17 👎)
149
favourites (12.6 per 1k visits)
29 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:472first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

giant donation
1,000 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha tester! · other6,338 · 0.00% win
First Win! · progression1,433 · 0.00% win
meet kate · social516 · 0.00% win
Last stand Manding · progression329 · 0.00% win
30 minutes · other284 · 0.00% win
It'll never be the same without you · progression196 · 0.00% win
1 hour · progression173 · 0.00% win
Timepot's Tasks (1/3) · progression158 · 0.00% win
Living Legend · progression142 · 0.00% win
50 Wins · progression53 · 0.00% win
5 Hours · progression50 · 0.00% win
Timepot's Tasks (2/3) · progression37 · 0.00% win
Marcus would be proud · progression30 · 0.00% win
100 wins · progression29 · 0.00% win
Timepot's Tasks (3/3) · progression26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.