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[DEV] KILLSPREE

[DEV] KILLSPREE

A Roblox experience owned by The Collective Experiment.

OtherENdeveloper tooltesting environment

Description (written by the developer; not a statement by this register)

Developers only!

Last updated by the developer 29 Jul 2026, 08:18 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
2,953
lifetime visits
71%
liked (22 👍 / 9 👎)
36
favourites (12.2 per 1k visits)
29 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip Animations
1 R$
Custom Chase
1 R$
V.I.P.
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · welcome900 · 0.00% win
Taste of Blood · other0 · 0.00% win
KILLSPREE. · other0 · 0.00% win
Watch Them Burn · other0 · 0.00% win
Stupid Leg · other0 · 0.00% win
Soul Consumer · other0 · 0.00% win
Hardened Survivor · other0 · 0.00% win
I See Us? · other0 · 0.00% win
BIG WIN! · other0 · 0.00% win
Finished 'Em · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71737218 August 2026 — 73 % liked28 August 2026 — 71 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 10:5371-2
18 Aug 2026, 10:4973first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.