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MURDER HAVOC [ALPHA TEST]

MURDER HAVOC [ALPHA TEST]

A Roblox experience owned by ASUUSOFT.

Social & hangoutENalpha testingbug reportingcosmetics event

Description (written by the developer; not a statement by this register)

Official Public Testing for MURDER HAVOC 📝 Please report bugs and send feedback in the communications server or group forums! 🎁 ACTIVE EVENT: Complete tasks to obtain exclusive cosmetics when the game fully releases! 📢 [Announcements]: 🛠️ We are currently working on a revamp for the UI, all other planned updates have been halted for the time being! 🎟️ Join the community group to get notified when more updates and codes drop to enhance your experience! 📱 Mobile implementation has been released! Please report bugs to the group forums or community server. Check for a more detailed announcement in the community group! ❗️[PLEASE NOTE]: - Your data will be WIPED after testing is concluded (for consistency purposes) - Anything purchased with robux will not be wiped - There will be continuous updates while this session is live - Many assets are temporary and not finalized for release

Last updated by the developer 10 Jun 2026, 19:57 UTC.

0
playing (measured 12 Aug 2026, 02:38 UTC)
3,377
lifetime visits
92%
liked (22 👍 / 2 👎)
38
favourites (11.3 per 1k visits)
29 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cracked Bundle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · welcome2,704 · 0.00% win
Reward #1 · other15 · 0.00% win
Reward #2 · other6 · 0.00% win
Reward #3 · other2 · 0.00% win
Reward #6 · other1 · 0.00% win
Reward #4 · other1 · 0.00% win
Reward #7 · other1 · 0.00% win
Reward #5 · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.