MURDER HAVOC [ALPHA TEST]
A Roblox experience owned by ASUUSOFT.
Social & hangoutENalpha testingbug reportingcosmetics event
Description (written by the developer; not a statement by this register)
Official Public Testing for MURDER HAVOC 📝 Please report bugs and send feedback in the communications server or group forums! 🎁 ACTIVE EVENT: Complete tasks to obtain exclusive cosmetics when the game fully releases! 📢 [Announcements]: 🛠️ We are currently working on a revamp for the UI, all other planned updates have been halted for the time being! 🎟️ Join the community group to get notified when more updates and codes drop to enhance your experience! 📱 Mobile implementation has been released! Please report bugs to the group forums or community server. Check for a more detailed announcement in the community group! ❗️[PLEASE NOTE]: - Your data will be WIPED after testing is concluded (for consistency purposes) - Anything purchased with robux will not be wiped - There will be continuous updates while this session is live - Many assets are temporary and not finalized for release
Last updated by the developer 10 Jun 2026, 19:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 02:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.