Punch Clicker
A Roblox experience owned by Clickzz.
Clicker & idleENclickerstrength trainingrebirth mechanic
Description (written by the developer; not a statement by this register)
👊Welcome to Every Click +1 Punch! 👊 To get started, press the "Mouse" button to gain Strength! Use your points to gain rebirths, which will reset your size, but will also make your Punch Stronger and earn Strength more easily. (The game is still in early development, so please bare with us as there may be a few glitches. If you find any, feel free to use the bug report button) Be sure to leave a 👍 & ⭐ for more updates, and join the group if you have any ideas for the game :D (Stats save) (If you don't grow try rejoining) (Exploiters will be banned) Tags: Click, Clicker, Strong, Strength, Punch, Punching, Stronger, Muscle, Bigger, Points, Simulator, Colour, Run, Fun, Xbox, Console, PS5, Mobile, PC, Richer, Mouse, All, Pets, Obby, obby, Bulk, Training, Gym, Weights, rainbow , maple hospital, kitty, Boxing, cotton obby, vibe, Colourful , Super , Fun, Obby, Bike Trail, Biking, Obstacle Course, Fun, Rainbow, Parkour, Bike Of Hell, Speedrun But You're on a Bike, jandel, Walkspeed, Box,
Last updated by the developer 5 Feb 2026, 06:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.