Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
2048 Merge Blocks

2048 Merge Blocks

A Roblox experience owned by Spherical Seal.

PuzzleENmerge mechanicsnumber progressionidle/simulator elements

Description (written by the developer; not a statement by this register)

⭐ Earn money and buy upgrades to merge the biggest block! 👍 Like and Favorite the game for more updates! ⚡Join the Spherical Seal group for +50% fire rate! https://www.roblox.com/communities/36025106/Spherical-Seal#!/about Click and drag to move the blocks freely. This game is constantly getting updated! Everything is subject to change. On PC: Hold 'E' to fire On Console: Hold X or R2 to fire Progress is stored on the server you are on ONLY! Follow the creator, if you'd like. https://www.roblox.com/users/643348071/profile Roblox 2048, Merge, Suika, Number Blocks, Merge Cubes, Merge Blocks, Merge Simulator, Merge Game, 64, 128, 1024, 2048, 4096, 8192

Last updated by the developer 6 Aug 2026, 22:57 UTC.

0
playing (measured 11 Aug 2026, 03:48 UTC)
439,603
lifetime visits
85%
liked (494 👍 / 85 👎)
498
favourites (1.1 per 1k visits)
29 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:481first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

16x Fired Cube Value!
699 R$
TRIPLE Coins!
199 R$
Double Fired Cube Value!
99 R$
Double Walkspeed!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

128 · other159,019 · 0.00% win
256 · other146,494 · 0.00% win
512 · other129,625 · 0.00% win
1024 · other110,309 · 0.00% win
2048 · other86,857 · 0.00% win
-1 · other65,548 · 0.00% win
4096 · progression62,118 · 0.00% win
777 · other61,928 · 0.00% win
8192 · other39,961 · 0.00% win
16384 · other22,877 · 0.00% win
-2 · other21,133 · 0.00% win
32768 · other11,658 · 0.00% win
65536 · other5,352 · 0.00% win
131072 · other2,495 · 0.00% win
-4 · other1,392 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked4 September 2026 — 85 % liked14 October 2026 — 85 % liked14 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 01:5285no change
4 Sept 2026, 00:1785no change
14 Aug 2026, 22:0785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.