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Steal Time From Humans (UPDATE 1)

Steal Time From Humans (UPDATE 1)

A Roblox experience owned by Steal Time Group Clan.

Fighting & PvPENsurvivalcombatloot-cases

Description (written by the developer; not a statement by this register)

Like & Favorite for Exclusive In-Game Rewards! ⏳ Gain Time – The longer you survive, the more time you collect! ⚔️ Steal Time – Defeat other players to take their time for yourself! 🎁 Unlock Epic Swords – Open cases to discover powerful and rare swords! 🏆 Dominate the Leaderboards – Rise to the top and prove you're the ultimate warrior! Rules 🚫 No Exploiting or Hacking 🚫 No Alt Farming 🚫 No Abusing Glitches or Bugs 🚫 No Cross-Trading of Any Kind ✅ Be Respectful & Play Fair 💀 Only the strongest will survive. Will you rise or fall? Developed By, Steal Time Group Clan © All rights reserved. Unauthorized copying or misuse of intellectual property is strictly prohibited

Last updated by the developer 20 Aug 2025, 01:50 UTC.

0
playing (measured 15 Aug 2026, 13:49 UTC)
2,724
lifetime visits
87%
liked (13 👍 / 2 👎)
4
favourites (1.5 per 1k visits)
29 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 13:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
400 R$
Sword
400 R$
Sword
400 R$
Sword
400 R$
Sword
400 R$
Sword
400 R$
Sword
400 R$
Sword
400 R$
Sword
400 R$
Sword
400 R$
Sword
400 R$
Electric sword
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Owner Badge · other46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.