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[🥳NEW!] GRAVEYARD SHIFT

[🥳NEW!] GRAVEYARD SHIFT

A Roblox experience owned by Rubber Duck Central.

HorrorENsurveillancehorrorbeta

Description (written by the developer; not a statement by this register)

You clock into your shift, midnight surveillance has begun. Monitor, identify, and destroy when things go bump in the night. Headphones + Graphics recommended This game contains loud noises, flashing lights, unsettling imagery Currently in BETA. Follow for updates and release news. Developed by Rubber Duck Central Tags: Horror, Scary, Puzzle, Adventure, Friendship

Last updated by the developer 22 Apr 2026, 18:35 UTC.

0
playing (measured 15 Aug 2026, 04:50 UTC)
8,816
lifetime visits
73%
liked (38 👍 / 14 👎)
259
favourites (29.4 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 04:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] SPRINT + 3 REVIVE NEW GAME SALE
99 R$
Unlock the OFFICE
80 R$
Sprint
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THANKS FOR PLAYING! · welcome5,510 · 0.00% win
COMPLETED TUTORIAL! · welcome2,736 · 0.00% win
BEAT HOUSE ON EASY DIFFICULTY · progression180 · 0.00% win
BEAT HOUSE ON MEDIUM · progression75 · 0.00% win
BEAT OFFICE ON EASY DIFFICULTY · progression14 · 0.00% win
BEAT OFFICE ON MEDIUM · progression13 · 0.00% win
BEAT THE HOUSE ON HARD MODE · progression6 · 0.00% win
BEAT THE OFFICE ON HARD MODE · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.