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Quake Asylum

Quake Asylum

A Roblox experience owned by CrunchProductions.

Fighting & PvPENitem asylumcompetitiveemotes

Description (written by the developer; not a statement by this register)

heavy inspiration from item asylum by JBC hit g on pc to emote or click the dancing button --admin panel is available for the private server owner-- it also costs 0 robux to make one warning: you can play this game alone, but it might be less fun, as this is a competitive game, which includes free for all. your choice tho credits to MMan64 for being the original music composer external music credits: nobonoko caltrop棉花 aden mayo animoun vixius misfire SilvaGunner DownFrown you can find them at youtube :) if you want something you made removed, please feel free to contact the developer team at either the forums or the server.

Last updated by the developer 15 Aug 2026, 01:59 UTC.

0
playing (measured 20 Aug 2026, 01:46 UTC)
6,651
lifetime visits
90%
liked (37 👍 / 4 👎)
31
favourites (4.7 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 01:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

REAL BIG DONATION
948 R$
mildly big donation
483 R$
Super epic donation
100 R$
epic donation
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

forcefielded lightning · secret182 · 0.00% win
walljump pro · progression26 · 0.00% win
purple spiral egg · collection22 · 0.00% win
intense recoil · other19 · 0.00% win
met the co-owner · collection15 · 8.2% win
herobrine · secret13 · 0.00% win
met the owner · other13 · 2.7% win
Return to Sender · other8 · 2.7% win
Fun Police · other7 · 19.2% win
the place · secret7 · 2.7% win
Certified Caveman · other6 · 8.2% win
Pacifist · progression6 · 16.4% win
Botanist · collection6 · 16.4% win
SkinWalker · progression5 · 0.00% win
Taste of your own medicine · other5 · 13.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909391.520 August 2026 — 92 % liked19 September 2026 — 93 % liked19 October 2026 — 90 % liked20 August 202619 October 2026
3 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 01:4790-3
19 Sept 2026, 01:4693+1
20 Aug 2026, 01:4692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.