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[SLAP GLOVE] CHIIKAWA TROLL TOWER

[SLAP GLOVE] CHIIKAWA TROLL TOWER

A Roblox experience owned by m00nlvight.

ObbyENChiikawa IPTroll MechanicsMini Obby

Description (written by the developer; not a statement by this register)

UPDATE 9 : - MORE MINI OBBIES 🌟 - CODE OBBY 🌟 - GUI FIX 🌟 - NEW INVISIBLITY CLOAK 🌟 - NEW PLAYER SWAP POTION 🌟 ------------------------------------------------------ Up to 3 towers to complete 🌟 Troll players 😈 SLAP players 👋 Meet chiikawa on the way 💕 🎁 Join the group for a GIANT slap glove 🥊 Complete up to 3 mini obbies for gears 🤩 Tags : obby, chiikawa, tower obby, cute obby, anime, kawaii, easy obby, parkour, checkpoint, adventure, single player, casual, colorful, family friendly, platformer, jumping, climbing, fun, cute aesthetic slap glove troll tower obby game

Last updated by the developer 12 Feb 2026, 14:01 UTC.

0
playing (measured 10 Aug 2026, 22:33 UTC)
17,681
lifetime visits
86%
liked (48 👍 / 8 👎)
458
favourites (25.9 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
79 R$
OP SLAP GLOVE
39 R$
Gravity Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tower 1 Completed!!! · progression2,113 · 0.00% win
Obby number 2!! · progression1,123 · 0.00% win
Chiikawa mini obby! · progression690 · 0.00% win
Usagi mini obby · other662 · 0.00% win
Tower 2 Completed!!! · progression337 · 0.00% win
Tower 3 Completed!!! · progression111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.