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Raise a Leak 💥 [BETA] (Map Improvements Pt II)

Raise a Leak 💥 [BETA] (Map Improvements Pt II)

A Roblox experience owned by Leak's development studio!.

SimulatorENpet simulationchaos comedybabysitting

Description (written by the developer; not a statement by this register)

🎉 WELCOME TO RAISE A LEAK 👶💥 Congrats! You just adopted Leak… A baby so chaotic he makes hurricanes look chill. 😈 He cries nonstop, poops every 10 seconds, and demands your soul. Your mission? 🍼 Keep him alive 🧼 Clean his toxic messes 🧠 Maintain your sanity All you’ve got is a pile of diapers and zero peace. This isn’t babysitting — it’s Parenting on Nightmare Mode™. ⚠️ WARNING: 🔊 Extremely loud and chaotic 💥 May cause rage, confusion, and broken keyboards 🎧 HEADPHONES NOT RECOMMENDED. 💩 It’s loud. 💣 It’s messy. 👶 It’s LEAK. Can you survive? 🆕 Update/Updates: New Playground Model, New terrain and playground in classic dimension 👑 By @Danblock500

Last updated by the developer 8 Aug 2026, 16:37 UTC.

0
playing (measured 11 Sept 2026, 15:36 UTC)
6,873
lifetime visits
70%
liked (30 👍 / 13 👎)
27
favourites (3.9 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🌟 VIP PASS 🌟
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,159 · 0.00% win
Met The Owner · social892 · 0.00% win
Really? · other194 · 0.00% win
The Beginning of the End. · progression182 · 0.00% win
Blast to the Past · other86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.