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[Update 1.1] CAE - Full Steam Ahead

[Update 1.1] CAE - Full Steam Ahead

A Roblox experience owned by FOS Studios.

SimulatorENTrain SimulatorRoleplayMultiplayer

[Update 1.1] CAE - Full Steam Ahead is a simulator experience created on 2025-05-30. It records 518,376 lifetime visits and 2,298 favorites. Currently, 11 users are playing. The game holds a 79% like percentage. The description highlights train driving, a massive railway map, and multiplayer roleplay features including passenger routes and freight jobs.

Description (written by the developer; not a statement by this register)

Alpha Release Version 1.1 CAE Full Steam Ahead - Accidents Happen Update Colour changing steam. Most steam engines have custom colour 🚆 Train Simulator Roblox 🚂 | CAE: Full Steam Ahead [Roleplay + Multiplayer] Welcome to Calling All Engines: Full Steam Ahead 🔥 WHY PLAY THIS TRAIN GAME? 🚂 Train Driving – Open World Environment 🌍 Massive Railway Map – explore detailed routes & environments 👥 Multiplayer Roleplay – Work Together / Respond To Emergencies / Earn Points ⚙️ Many Jobs – Passenger Routes, Freight Jobs, Search & Rescue 🛠️ Frequent Updates – new trains, features, and improvements ⚙️Disaster Mode - Team Up to save 📈 LEVEL UP YOUR EXPERIENCE Complete operations, improve your skills, and become a top railway operator in a growing community. Earn points and XP and unlock new engines. 👍 LIKE + FAVORITE to support the game 🔔 FOLLOW for updates & new trains 🚂 Play now and become part of the railway! ⚡ FULL STEAM AHEAD — YOUR JOURNEY STARTS HERE.

Last updated by the developer 31 Jul 2026, 04:39 UTC.

11
playing (measured 10 Aug 2026, 21:19 UTC)
518,376
lifetime visits
79%
liked (491 👍 / 132 👎)
2,343
favourites (4.5 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:1917first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2 x Disaster Tasks Income
400 R$
2 x Pay Increase
400 R$
ADMIN Controls - Disaster Manager
300 R$
1.5 X Increase in Pay Awards
250 R$
2x Faster Disaster Completion
200 R$
Run Speed Increase
120 R$
Donation Level 3
70 R$
Donation Level 2
40 R$
Donation Level 1
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome85,149 · 44.0% win
Halloween Event 2025 · social30,618 · 0.00% win
Metallic Thomas (Welcome Gift) FINISHED · welcome18,526 · 0.00% win
Rank 2 · progression7,034 · 9.5% win
Rank 3 · progression4,327 · 7.7% win
Ive visited Wellsworth · progression3,547 · 0.40% win
Lady Unlocked · other3,458 · 1.8% win
Duck Unlocked · other3,327 · 0.70% win
Cranky · other3,200 · 1.8% win
1 Year Old · progression3,071 · 0.00% win
Diesel Works · other2,781 · 1.5% win
Ive Visited Crosby · other2,769 · 0.40% win
Rank 4 · progression2,679 · 6.2% win
The Steam Works · other2,618 · 1.8% win
SCC Truck Unlocked · progression2,258 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:0279no change
14 Aug 2026, 21:0179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.