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Find the Plushies! [118]

Find the Plushies! [118]

A Roblox experience owned by 21ѕt.

AdventureENcollectathonhidden objectcute aesthetic

Description (written by the developer; not a statement by this register)

🧸 Find the Plushies! [118] There are more than hundreds of plushies hidden all across the biomes. 🌍 Explore colorful cities, beaches, parks, and secret areas. Solve small puzzles, explore hidden paths, and uncover secrets to find them all! Some plushies are easy. Some are tricky. Some are very sneaky… 👀 Can you collect them all? 👍 Like & Favorite if you’re having fun! ⭐ New plushies and updates coming regularly. 👥 Join the community https://www.roblox.com/communities/16216518/21-t#!/about 🗓️ Update Log 18/03/2026 – Game Release! 03/04/2026 – New Update + New FREE Limited UGC TAGS: Plushie, Find the Markers, Roblox, NeeDoH, Find the, Adventure, Obby, Find the Items, Search, Find , Hunt, Collect, Hidden, Seek, Explore, NeeDoH, Cute, Inspire, Look 💜 NOTE: This game was inspired by other “Find The” games such as Find the Kittens and Find the Noobs, with a unique plushie twist.

Last updated by the developer 7 Jul 2026, 18:06 UTC.

0
playing (measured 10 Aug 2026, 17:47 UTC)
140,835
lifetime visits
81%
liked (1,118 👍 / 268 👎)
4,580
favourites (32.5 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

-25 % Less Time
149 R$
x2 Walkspeed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other93,349 · 100.0% win
H · other93,332 · 100.0% win
S · other93,302 · 100.0% win
U · other93,222 · 100.0% win
L · other93,112 · 100.0% win
P · other93,026 · 100.0% win
Popsicle · collection56,154 · 90.9% win
Pancake · other39,488 · 54.5% win
Yellow Bird · collection34,385 · 18.2% win
Cucumber · other33,255 · 36.4% win
Toast · other30,519 · 72.7% win
Tennis Ball · collection30,352 · 54.5% win
Watermelon · collection28,899 · 36.4% win
Avocado · collection26,782 · 54.5% win
Green Apple · collection25,077 · 36.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:0381no change
15 Aug 2026, 08:0281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.