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Grow A Toy! [๐Ÿงฌ]

Grow A Toy! [๐Ÿงฌ]

A Roblox experience owned by Ester Development.

TycoonENfarmingtoy collectionidle mechanics

Description (written by the developer; not a statement by this register)

Welcome to Grow A Toy! SERVER SHUT DOWN = UPDATE (REJOIN) How to play: 1) Buy seeds from the toy shop! ๐Ÿ›’ 2) Place the seeds you bought on your plot! ๐Ÿงธ 3) Wait until they fully grow and collect them! โŒ› 4) Sell your toys! ๐Ÿ’ต 5) Repeat and have fun! ๐Ÿ‘‘ This game was inspired by Grow a Garden. About Update: -Mutations Added Credits: Scripters: @Shosh363367853 and @EsternexDev Builders: @Koopon256 and @spir1tpr0p3rty UI Designer: @spir1tpr0p3rty 3D Modeler: @Jon1Kastr Join Our Community Down Below! (social links) Tags: grow, garden, grow a garden, toy, sell, buy, simulator, fun, afk, tycoon, farming, planting, cute, chill, relaxing, idle, clicker, toy simulator, harvest, kids, roleplay, collecting, upgrade, decoration, seeds, roblox simulator, shop, cozy, adorable, tap, hatch, merge, sandbox, crafting, build, mini games, grow toys, casual, experience, roblox tycoon, resource, auto farm, afk simulator, play, tapper, roblox grow game, studs, pixel, old roblox, brick, offline

Last updated by the developer 22 Jun 2026, 18:44 UTC.

0
playing (measured 12 Aug 2026, 23:46 UTC)
10,955
lifetime visits
53%
liked (18 ๐Ÿ‘ / 16 ๐Ÿ‘Ž)
51
favourites (4.7 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome ยท welcome7,981 ยท 0.00% win
Finished tutorial ยท welcome4,562 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.