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Not So Easy Wall Hop Obby

Not So Easy Wall Hop Obby

A Roblox experience owned by Studly Obbies.

ObbyENparkourskill-basedtroll mechanics

Description (written by the developer; not a statement by this register)

✨ Welcome to Not So Easy Wall Hop Obby! Master the art of wallhopping and test your precision in this skill-based obby! This game uses the classic Roblox wallhop glitch — perfect for hardcore parkour fans looking for a challenge. 🎯 100 Stages across 10 Difficulty Levels. From simple bounces to nearly impossible climbs. The farther you go, the tougher it gets! 😈 TROLL Your Friends Use the Troll Tool to mess with your friends while they try to concentrate! ✨ Join the group for a FREE SKIP: https://www.roblox.com/communities/34569389 💀 Stuck? Hit R to instantly reset and go again, no waiting around! 👍 If you’re having fun, don’t forget to Like & Favorite the game, it really helps!

Last updated by the developer 29 Dec 2025, 01:31 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
441,310
lifetime visits
43%
liked (313 👍 / 419 👎)
340
favourites (0.8 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet!
319 R$
Grapple Hook
299 R$
Infinite Jump Coil!
299 R$
Fusion Coil!
229 R$
Lazer Gun
199 R$
Gravity Coil!
149 R$
Speed Coil!
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome287,484 · 100.0% win
Completed The Game! · progression141 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.