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R6 outfits ideas 🖤

R6 outfits ideas 🖤

A Roblox experience owned by Luxe shirts.

Social & hangoutENAvatar CustomizationY2K AestheticUGC Store

R6 outfits ideas 🖤 is a social-hangout experience created on 2025-05-30. The game has accumulated 575,707 lifetime visits and 74,504 favorites. Currently, zero users are playing. The experience holds an 84% like percentage. It focuses on clothing and outfit ideas for avatars.

Description (written by the developer; not a statement by this register)

🖤 Welcome to R6 Evade Outfit Ideas [MALE & FEMALE]! 🛍️ Find over 1000 of the best Evade / Y2K / Vkei / Emo outfit ideas for your avatar! 🛒 All items purchased will be available inside your Roblox inventory! 🌟 Huge thanks to the community for contributing amazing outfit designs! 🔢 Join our group to recieve your leaderboard rank role! 🖤 Please leave a like to support us! ❗ Contact the holder to remove any of your UGC or Clothing items. Tags: Clothing, Trends, Social, Friends, Creativity, Outfit Store, Outfit Ideas, Hair Combo, Outfit Loader, Fits, Matching Fits, Hair Style, Home Store, Try on, Hair, Outfit Shop, Hair Combos, Aesthetic, Da Hood, DH, Steal Outfits, R6, Avatar Customization, Clothing, Trends, Social, Outfit Ideas Shop, Cybery2k, DollhouseRP, Emo, Dollhouse Roleplay, Gothic Dahood, Dahoodoutfits, Headless, Headless Fits, R6 Avatars, R6 Outfits, Outfits, Avatars, R6 Outfit Ideas, Boy R6 Avatars, Boy R6 Outfits, R6 Avatars, R6 Game, Scene, Yabujin, Vkei Moe, Fisch

Last updated by the developer 18 May 2026, 23:12 UTC.

0
playing (measured 10 Aug 2026, 23:09 UTC)
575,707
lifetime visits
84%
liked (291 👍 / 57 👎)
74,498
favourites (129.4 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:090first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

250 spent · other0 · 0.00% win
100 Spent · other0 · 0.00% win
1000 Spent · other0 · 0.00% win
500 spent · other0 · 0.00% win
750 spent · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0084no change
14 Aug 2026, 20:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.