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Fish Hide and Seek

Fish Hide and Seek

A Roblox experience owned by flippy fish.

Social & hangoutENhide and seekprop huntfish theme

Fish Hide and Seek is a social-hangout experience created on 2025-05-30. The game has recorded 717,412 lifetime visits and 987 favorites. Currently, zero users are playing. The title holds a 78% like percentage. Players engage in hide and seek mechanics involving fish disguises and seeker elimination.

Description (written by the developer; not a statement by this register)

Fish Hide and Seek is a combination of hide and seek and prop hunt with fish! 🐠 AS HIDERS: Disguise yourself as a fish and blend in with the schools. Use powers to distract the seekers. DON'T GET CAUGHT! 👁️AS SEEKERS: Try to find the hiders and eliminate them. Once you eliminate them they'll join your team. FIND ALL HIDERS! 💰 Collect coins to get better powers and weapons! ⭐ LIKE AND JOIN THE GROUP FOR UPDATES! ⚠️ This game includes fictional weapons and dummy fish! No real fish are harmed. ⚠️

Last updated by the developer 21 Aug 2025, 20:06 UTC.

0
playing (measured 11 Aug 2026, 05:07 UTC)
717,412
lifetime visits
78%
liked (357 👍 / 103 👎)
986
favourites (1.4 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Coins
199 R$
More Damage
149 R$
More Health
149 R$
2x Votes
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome529,092 · 0.00% win
Win A Game · other314,956 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.