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(Major W.I.P.) Monetania Schtatza (Montania City)

(Major W.I.P.) Monetania Schtatza (Montania City)

A Roblox experience owned by United Countries of the Southern Tropicals.

RoleplayENcity simulationshowcaseroleplay

Description (written by the developer; not a statement by this register)

--Welcome to Monetania! (former title : Sevneizer|United Countries|Eiro|Monetania) ------------------------------------------------------------------------------------------------------------------------------------------------- Visit the Many Districts of the City of Monetania! like your there, except all alone (or maybe you can invite a couple of friends along to explore with you, each block will run with as many players it can!) a Showcase game, which was developed by a ton of people, including me. so Feel free to Explore the Environments of UC, and do well whatever works with you. NOTE : this city is now called Monetania, the old Name Montania is now Exclusively for English/Palmetic Purposes Only. ------------------------------------------------------------------------------------------------------------------------------------------------- Note : Development is a few months in, so things may look unpolished, but bare with me as it will get better with more time and dedication.

Last updated by the developer 13 Aug 2026, 10:21 UTC.

0
playing (measured 15 Aug 2026, 16:49 UTC)
2,897
lifetime visits
67%
liked (2 👍 / 1 👎)
11
favourites (3.8 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome0 · 0.00% win
Visit Block A · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.