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Button Simulator Infinite 2

Button Simulator Infinite 2

A Roblox experience owned by DarksGames.

SimulatorENincrementalclickersimulator

Description (written by the developer; not a statement by this register)

👋Welcome To Button Simulator Infinite 2!👋 😄Like and favorite the game for more updates!😄 *1,500 LIKES FOR +1 RUNE BULK* How To Play: 🔴Step on Buttons to gain stats 📈use those stats to step on other buttons to gain better stats! 🏆Become #1 on the leaderboards with the highest stat amount possible! 💻 Lagging? Create a FREE Private server! ✅Join the Roblox group "DarksGames" for a special role in game!✅ Tags: Button Simulator, Buttons, Incremental Game, Upgrades, Runes, Achievements, Simulator, Fun, Voice, RNG, Ranks, Stats, Colors, Cartoon, Funny

Last updated by the developer 8 Mar 2026, 20:19 UTC.

0
playing (measured 10 Aug 2026, 19:48 UTC)
439,476
lifetime visits
89%
liked (1,310 👍 / 162 👎)
12,931
favourites (29.4 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10 Rune Bulk
999 R$
2x Tree Stats!
600 R$
2x Auto Stats
350 R$
+3 Rune Bulk
350 R$
2x Button Stats!
300 R$
3x Rune Luck
300 R$
VIP
200 R$
2x Tokens!
200 R$
2x Stars!
200 R$
2x Rune Luck
150 R$
Teleport
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grass · other178,208 · 0.00% win
Wood · other136,040 · 0.00% win
Stone · other100,297 · 0.00% win
Coal · collection77,458 · 0.00% win
Emerald · other46,212 · 0.00% win
Gold · other32,274 · 0.00% win
Ruby · other25,547 · 0.00% win
Diamond · collection20,540 · 0.00% win
Crystal · other18,096 · 0.00% win
Sand · other15,375 · 0.00% win
Cactus · other11,950 · 0.00% win
Stick · other10,352 · 0.00% win
Bone · other9,644 · 0.00% win
Scorpion · other8,909 · 0.00% win
Sun · other7,946 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:2089no change
14 Aug 2026, 22:0789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.