Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Carry a Grandma [2 Player Obby]

Carry a Grandma [2 Player Obby]

A Roblox experience owned by Hut Scripts.

ObbyEN2 playerco-opphysics-based

Carry a Grandma [2 Player Obby] is an obby experience created on 2025-05-30. It currently has 7 players online. The game has accumulated 2,027,475 lifetime visits, 45,506 favorites, and a 90% like percentage.

Description (written by the developer; not a statement by this register)

👵 One player is Granny, the other is the grandson! Grandson will need to carry his grandma. Granny will need to crawl her way forward to continue! 👵💨 🔍 Tags: granny, 2 player obby, teamwork, fun obby, push a friend, carry a friend, wheelchair, crazy parkour, obstacle course, platformer, funny, troll physics

Last updated by the developer 5 Aug 2026, 15:18 UTC.

7
playing (measured 10 Aug 2026, 22:20 UTC)
2,027,475
lifetime visits
90%
liked (1,937 👍 / 217 👎)
46,818
favourites (23.1 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:2011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Tool [PERMENANT]
99 R$
Expert Pack
99 R$
Infinite Revives
95 R$
Advanced Pack
79 R$
Sprinting 🏃‍♂️ (PERMANENT)
29 R$
Be a nice guy
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Carry a Grandma! · welcome1,551,867 · 100.0% win
Complete Biscuit Boulevard! · progression879,308 · 100.0% win
Complete Polident Pond · progression589,292 · 100.0% win
Complete Retirement Ridge · progression330,849 · 68.9% win
Complete Rocking-Chair Square! · collection139,583 · 24.2% win
Complete Knit-Wit Alley · progression25,052 · 4.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:2090no change
13 Oct 2026, 12:1990no change
3 Oct 2026, 12:1990no change
23 Sept 2026, 12:1890no change
13 Sept 2026, 12:0890no change
3 Sept 2026, 12:0790no change
24 Aug 2026, 09:2290no change
14 Aug 2026, 09:2190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.