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Smite Button Tower 3

Smite Button Tower 3

A Roblox experience owned by Inventive Obbies.

MinigamesENslap battlestower climbingsocial chaos

Description (written by the developer; not a statement by this register)

Welcome to Smite Button Tower 3 Will you make it to the top and win without getting slapped or trolled? (Inspired by Slap Tower, and Slap Battles)

Last updated by the developer 26 Jun 2025, 02:46 UTC.

0
playing (measured 10 Aug 2026, 22:01 UTC)
410,460
lifetime visits
98%
liked (168 👍 / 3 👎)
156
favourites (0.4 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,499 R$
Infinity Slap Hand
999 R$
Fly
799 R$
Rainbow Slap Hand
699 R$
Lighting Slap Hand
199 R$
Gold Slap Hand
37 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome326,051 · 100.0% win
Win! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked14 September 2026 — 98 % liked14 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 00:4998no change
14 Aug 2026, 22:3898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.