⭐ [NEW] HYPE!
A Roblox experience owned by CHROMA CREATIVE.
RoleplayENemote playgrounddance simulationavatar customization
⭐ [NEW] HYPE! is a roleplay experience created on 2025-05-30. It currently has 1 player online and 999,907 lifetime visits. The game holds 4,813 favorites and maintains a 95% like percentage. It features emote-based gameplay with specific avatar customization commands.
Description (written by the developer; not a statement by this register)
🌤️ NEW SETTINGS & LIGHTING! ⛽ PARKING LOT EMOTE! 🕺 HYPE is the best emote playground to dance & roleplay with 100+ emotes to choose from! 💖 Like & Favourite the game for weekly emotes! 🎧 Dance to the newest trends! 🤝 Tap To Sync to dance with friends! 🆓 PRIVATE SERVERS ARE FREE! 🛍️ Customize your look in the Avatar Editor! 👕 Avatar Commands: /refresh or /re — resets your avatar to default /korblox — adds the Korblox leg to your avatar for FREE! /headless — adds Headless to your avatar for FREE! ⚙️ [SHUTDOWNS = UPDATES] This game is designed for dancing & syncing emotes. It is not a hangout experience. We actively monitor the game to ensure a safe and respectful environment for everyone. 🛠️ All animations are original, made by CHROMA Creative. Inspired by TOD, TTD3, R6 Dances, Emote Blox and RH Dance Studio 🔊 TAGS: emote, dance, music, dancing, ttd, r15, animation, ttd3, roleplay, trendy, viral, kpop, tod, party, brainrot, avatar, tt dances, hip hop, vocaloid, rhythm
Last updated by the developer 29 Jul 2026, 11:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 15:36 | 95 | no change |
| 14 Aug 2026, 15:35 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.