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⭐ [NEW] HYPE!

⭐ [NEW] HYPE!

A Roblox experience owned by CHROMA CREATIVE.

RoleplayENemote playgrounddance simulationavatar customization

⭐ [NEW] HYPE! is a roleplay experience created on 2025-05-30. It currently has 1 player online and 999,907 lifetime visits. The game holds 4,813 favorites and maintains a 95% like percentage. It features emote-based gameplay with specific avatar customization commands.

Description (written by the developer; not a statement by this register)

🌤️ NEW SETTINGS & LIGHTING! ⛽ PARKING LOT EMOTE! 🕺 HYPE is the best emote playground to dance & roleplay with 100+ emotes to choose from! 💖 Like & Favourite the game for weekly emotes! 🎧 Dance to the newest trends! 🤝 Tap To Sync to dance with friends! 🆓 PRIVATE SERVERS ARE FREE! 🛍️ Customize your look in the Avatar Editor! 👕 Avatar Commands: /refresh or /re — resets your avatar to default /korblox — adds the Korblox leg to your avatar for FREE! /headless — adds Headless to your avatar for FREE! ⚙️ [SHUTDOWNS = UPDATES] This game is designed for dancing & syncing emotes. It is not a hangout experience. We actively monitor the game to ensure a safe and respectful environment for everyone. 🛠️ All animations are original, made by CHROMA Creative. Inspired by TOD, TTD3, R6 Dances, Emote Blox and RH Dance Studio 🔊 TAGS: emote, dance, music, dancing, ttd, r15, animation, ttd3, roleplay, trendy, viral, kpop, tod, party, brainrot, avatar, tt dances, hip hop, vocaloid, rhythm

Last updated by the developer 29 Jul 2026, 11:02 UTC.

1
playing (measured 11 Aug 2026, 06:03 UTC)
999,907
lifetime visits
95%
liked (1,403 👍 / 77 👎)
4,812
favourites (4.8 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to HYPE! · welcome329,513 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3695no change
14 Aug 2026, 15:3595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.