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Demolition Crew! V1.5.4

Demolition Crew! V1.5.4

A Roblox experience owned by Demolition Crew!.

SimulatorENdestructioncitysequel

Demolition Crew! V1.5.4 is a simulator experience created on 2018-08-20. The game has accumulated 5,078,133 lifetime visits and 56,577 favorites. It maintains an 82% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Demolition Crew! You have been hired to demolish buildings in the city Wreckers Wharf by any means necessary. Loot, destroy, and demolish abandoned structures to earn money, level up, and get sweet combos. Visit Eddy’s Excavators, Explosives, Ect. to purchase nearly 50 unique weapons and an inventory of powerful vehicles. Explore the city Wrecker’s Wharf and discover Easter eggs, wacky characters, and useful secrets. As the sequel to the hit game Destroy the Neighborhood, this game is nothing short of crazy! The Team: thebenster - Lead Developer JustJoshingYa - Co-Founder, Developer Spartluk - Builder CaikBall - Artwork SFranxisco - Builder Stillroom- Clothing pwnion - UI design kirbygreen4 - Trailer

Last updated by the developer 30 Jul 2026, 18:57 UTC.

0
playing (measured 10 Aug 2026, 18:16 UTC)
5,078,133
lifetime visits
82%
liked (11,113 👍 / 2,369 👎)
56,574
favourites (11.1 per 1k visits)
20 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Demolition Crew VIP
200 R$
Entrepreneur
150 R$
Fast Learner
150 R$
Alibi
100 R$
Black Hole Bomb
75 R$
Weaponized Dabbing
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chump Change Acquired · collection213,950 · 18.6% win
Tone Deaf · other96,325 · 0.00% win
Spooking the Supernatural · other51,434 · 0.00% win
Key to the City · other29,235 · 0.00% win
Persistent Pusher · other22,479 · 0.00% win
Manhattan Project · other21,076 · 0.00% win
Combinatorics · other19,981 · 0.00% win
Pyromaniac · other17,380 · 0.00% win
Starting Fresh · welcome12,245 · 0.00% win
Savings 101 · other11,466 · 0.00% win
To Infinity and then Some! · progression10,254 · 0.00% win
Ascension · progression8,723 · 0.00% win
Sinister Samaritan · other7,513 · 0.00% win
Fugitive · other6,026 · 0.00% win
Way More Than 9 Lives · other5,591 · 9.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3082no change
14 Aug 2026, 01:2382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.