[🍽️] Grow a Restaurant!
A Roblox experience owned by HexaCode Studios.
TycoonENrestaurant managementcooking simulationidle/tycoon mechanics
Description (written by the developer; not a statement by this register)
🍔Welcome to Grow a Restaurant! 🍔 Build, Cook, and Grow your very own Restaurant! 🍽️ Design your dream restaurant by buying and placing furniture, collecting fresh ingredients, cooking delicious meals, and serving customers to earn money. Show off your unique style, impress your friends, and become the ultimate restaurant! [How To Play] -Buy a Chair, Table, and Stove -Place them down to create a working dining area -Buy an Ingredient -Cook your Ingredient on the Stove -Collect your food -Seat the Customer -Give your food to the Customer -Collect your profit! Remember, your food literally grows offline and your restaurants also earns offline! ⭐ ⚠️ This game is currently in early development. You may encounter bugs, incomplete features, or performance issues. We’re actively working on improvements and appreciate your patience and feedback! ⚠️
Last updated by the developer 29 Jan 2026, 18:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.