Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[RELAUNCH! 🚀] Godly Tappers Ultimate! 🐾

[RELAUNCH! 🚀] Godly Tappers Ultimate! 🐾

A Roblox experience owned by Enforcer Production.

TycoonENtapperegg hatchingrebirth

Description (written by the developer; not a statement by this register)

❤️ Welcome To Godly Tappers Ultimate! 🖱️ Click to get Taps! 🐾 Hatch Eggs To Get Multipliers! 🌌 Rebirth To Unlock New Worlds! 👑 Become #1 On The Leaderboards! 👍RELAUNCH Event! 👍 Enjoying the game? Leave a thumbs up! 🔔 Follow the game to be notified when updates drop! 🔨 Made by Enforcer Production! https://www.roblox.com/communities/35337626/Enforcer-Production

Last updated by the developer 21 Apr 2026, 07:18 UTC.

0
playing (measured 10 Aug 2026, 16:02 UTC)
294,397
lifetime visits
92%
liked (2,080 👍 / 178 👎)
34,600
favourites (117.5 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Master Gamepasss
399 R$
MEGA Lucky
299 R$
Super Lucky
129 R$
X2 Gems
99 R$
VIP
99 R$
X2 Rebirths
99 R$
1000 Storage Slots
99 R$
+3 Pet Equip
79 R$
X2 Clicks
79 R$
Fast Hatch
79 R$
Lucky
69 R$
+2 Pet Equip
49 R$
500 Storage Slots
49 R$
Auto Rebirth
49 R$
X2 Xp
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!🐾 · welcome130,659 · 0.00% win
Beta!🐱 · other130,617 · 0.00% win
You meet a Developer!🔨 · other659 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked4 September 2026 — 92 % liked24 October 2026 — 92 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:3192no change
4 Sept 2026, 03:3192no change
15 Aug 2026, 01:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.