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💸1 Step = $1

💸1 Step = $1

A Roblox experience owned by EQ Simulators.

SimulatorENpet simulatorclickertycoon

💸1 Step = $1 is a simulator experience created on 2025-05-31. It currently has 490 players and 33,190,406 lifetime visits. The game holds a 97% like percentage and 35,999 favorites. Updates include new zones, a speed adjuster, and teleport UI features.

Description (written by the developer; not a statement by this register)

Welcome to 1 Step = $1 💸 🤔 How To Play: 🚧 Purchase Steps To Earn Money 🔨 Build up to unlock more areas 🥚 Open Eggs to hatch awesome pets Update 1: 3 new zones added Speed adjuster General bug fixes Update 2: Nuclear Zone Added Teleport UI Leaderboard ranks/chat tag Rainbow Machine Fixed

Last updated by the developer 2 Aug 2026, 17:02 UTC.

98
playing (measured 1 Sept 2026, 21:50 UTC)
33,854,025
lifetime visits
97%
liked (71,122 👍 / 2,270 👎)
38,315
favourites (1.1 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98623360.510 August 20261 September 2026
266 measurements spanning 22 days, net -353. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 19–702 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 266
Measured (UTC)PlayersChange
1 Sept 2026, 21:5098-14
1 Sept 2026, 20:50112-49
1 Sept 2026, 19:50161-113
1 Sept 2026, 18:50274-82
1 Sept 2026, 17:50356+27
1 Sept 2026, 16:50329-11
1 Sept 2026, 15:50340+7
1 Sept 2026, 14:50333-52
1 Sept 2026, 13:50385+21
1 Sept 2026, 12:50364-31
1 Sept 2026, 11:50395+50
1 Sept 2026, 10:50345+15
1 Sept 2026, 09:50330+80
1 Sept 2026, 08:50250+38
1 Sept 2026, 07:50212-4
1 Sept 2026, 06:50216+11
1 Sept 2026, 05:50205+27
1 Sept 2026, 04:50178+16
1 Sept 2026, 03:50162+32
1 Sept 2026, 02:50130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
99 R$
Super Lucky
50 R$
x8 Hatching
50 R$
Triple Hatch
25 R$
Lucky
10 R$
VIP
10 R$
Instant Hatch
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome18,446,216 · 100.0% win
Zone 1 Complete · progression11,340,071 · 100.0% win
Zone 2 Complete · progression5,310,695 · 54.4% win
Zone 3 Complete · progression3,376,932 · 33.2% win
Zone 4 Complete · progression1,891,965 · 17.8% win
Zone 5 Complete · progression1,051,362 · 8.7% win
Zone 6 Complete · progression588,327 · 4.2% win
Zone 7 Complete · progression393,621 · 2.9% win
Zone 8 Complete · progression270,480 · 2.0% win
Zone 9 Complete · progression204,657 · 1.4% win
Zone 10 Complete · progression163,541 · 1.1% win
Zone 11 Complete · progression129,125 · 0.60% win
Finish Game · progression120,828 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9721 August 202622 October 2026
271 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 271
Measured (UTC)% likedChange
22 Oct 2026, 15:3297no change
12 Oct 2026, 15:3197no change
2 Oct 2026, 15:3097no change
22 Sept 2026, 15:2397no change
12 Sept 2026, 15:2197no change
2 Sept 2026, 15:1997no change
1 Sept 2026, 21:5097no change
1 Sept 2026, 20:5097no change
1 Sept 2026, 19:5097no change
1 Sept 2026, 18:5097no change
1 Sept 2026, 17:5097no change
1 Sept 2026, 16:5097no change
1 Sept 2026, 15:5097no change
1 Sept 2026, 14:5097no change
1 Sept 2026, 13:5097no change
1 Sept 2026, 12:5097no change
1 Sept 2026, 11:5097no change
1 Sept 2026, 10:5097no change
1 Sept 2026, 09:5097no change
1 Sept 2026, 08:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.