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Come visit Pusheen

Come visit Pusheen

A Roblox experience owned by hoshinotоkyo.

AdventureENPusheensurvivalUGC timer

Come visit Pusheen is an adventure experience created on 2025-05-31. It has recorded 2,780,903 lifetime visits and 614,864 favorites. Currently, 17 players are active. The game holds a 66% like percentage. The description notes that user-generated content provided via timers is not added to the official Roblox inventory.

Description (written by the developer; not a statement by this register)

You've come to visit Pusheen... - Try to survive and don't let her eat you 📦Find your way home, it's somewhere here... ⭐Like and add the game to your favorites so we can get updates more often! ⚠️IMPORTANT! All UGC that are given for a timer are not added to the official Roblox inventory! You can wear only in this game Be careful, we don't want to deceive anyone.

Last updated by the developer 8 Aug 2026, 00:41 UTC.

17
playing (measured 11 Aug 2026, 03:23 UTC)
2,780,903
lifetime visits
67%
liked (2,338 👍 / 1,147 👎)
643,291
favourites (231.3 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:236first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELITE ADMIN
798 R$
GIANT WALL
249 R$
ADMIN
178 R$
BECOME A 67🤩
167 R$
BECOME A RUMI💜
155 R$
NYAN CAT
79 R$
🌈NYAN CAT
79 R$
Slap tool!
79 R$
FAST SPEED
70 R$
BECOME A SAMMY
68 R$
OFF BOMB
49 R$
more clothes
39 R$
Become a Pusheen
7 R$
reborn
3 R$
meow;33
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Game! · welcome1,825,175 · 100.0% win
Find a exit......? · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.514 August 2026 — 66 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked13 September 2026 — 66 % liked23 September 2026 — 67 % liked3 October 2026 — 67 % liked13 October 2026 — 67 % liked23 October 2026 — 67 % liked2 November 2026 — 67 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 06:4667no change
23 Oct 2026, 06:4667no change
13 Oct 2026, 06:3967no change
3 Oct 2026, 06:3867no change
23 Sept 2026, 06:3767+1
13 Sept 2026, 06:3666no change
3 Sept 2026, 06:3666no change
24 Aug 2026, 06:3566no change
14 Aug 2026, 06:3466first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.