Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[ Back] Grow a Garden MODDED

[ Back] Grow a Garden MODDED

A Roblox experience owned by Zack group 123456.

TycoonENfarmingsimulationoffline-progress

Description (written by the developer; not a statement by this register)

🍅Welcome to Grow a Garden🍅 Are you ready to grow your very own garden? Buy seeds from the shop when they restock, plant them, wait for them to grow, and collect the profits! Flex fruits and finds on friends, and have fun! [How To Plant] • Equip your seed you want to plant! • Click in your farm on the brown plots to plant! • Wait to see it start growing! • After its fully grown, it is time to harvest the goods! Remember, your garden literally grows while you are offline⭐ :credits to jandel and his team i aint just gono say i kept it lol jandel gets all the money so :) owner: poepiedrul

Last updated by the developer 22 May 2026, 21:10 UTC.

0
playing (measured 12 Aug 2026, 12:48 UTC)
2,157
lifetime visits
75%
liked (9 👍 / 3 👎)
21
favourites (9.7 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Admin
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the third go co owner · other6 · 0.00% win
You met the co owner of this game · social4 · 0.00% win
Met the owner · social4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.