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Escape the Gubby [HORROR]

Escape the Gubby [HORROR]

A Roblox experience owned by Tapwater Games.

HorrorENmazehorrorescape

Escape the Gubby [HORROR] is a horror experience created on 2025-05-31. It has accumulated 3,704,841 lifetime visits and 354,293 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The description indicates players navigate a maze to find carrots and escape.

Description (written by the developer; not a statement by this register)

you're trapped in a maze with gubby. find all the carrots to open the exit and escape. Chapter 2 is RELEASED. Make sure you play with sounds on. Headphones recommended. Like and favourite the game, it supports development. Join group for more. Good luck.

Last updated by the developer 6 Dec 2025, 23:16 UTC.

0
playing (measured 10 Aug 2026, 18:06 UTC)
3,704,841
lifetime visits
68%
liked (3,256 👍 / 1,530 👎)
354,267
favourites (95.6 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Be Gubby
199 R$
2x Coins
149 R$
Speed Coil
49 R$
Slap Tool
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,211,985 · 100.0% win
Chapter 1 · progression103,708 · 12.5% win
Chapter 2 · progression27,388 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0268no change
14 Aug 2026, 04:0168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.