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walk 126,914 studs for brainrot

walk 126,914 studs for brainrot

A Roblox experience owned by J&N Games Co..

OtherENgrindbrainrotwalking simulator

Description (written by the developer; not a statement by this register)

Walk 126,914 studs straight for absolutely no reason... except to rot your brain 🧠 Your dopamine levels are low so you have no other choice but to walk 126,.914 studs for a dopamine hit of brainrot... 🚶 Just walking. 💀 The deeper you go, the worse it gets. Can you handle the grind? OR will your sanity give out first? Group members get an exclusive brainrot! Premium members get free autowalk!

Last updated by the developer 27 Aug 2025, 19:03 UTC.

0
playing (measured 11 Aug 2026, 16:00 UTC)
53,868
lifetime visits
64%
liked (46 👍 / 26 👎)
5,460
favourites (101.4 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Brainrots
199 R$
Auto Walk
79 R$
🔥OP FRIGO CAMELLO🐪
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!⭐ · welcome44,652 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6415 August 2026 — 64 % liked4 September 2026 — 64 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 18:5164no change
15 Aug 2026, 17:0664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.