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Trigger Fate [ALPHA RELEASE]

Trigger Fate [ALPHA RELEASE]

A Roblox experience owned by Rise Studios!.

HorrorENhorrorescape roompsychological

Description (written by the developer; not a statement by this register)

🧠 You’ve been trapped inside a lab full of horror experiments. 🔴 The lab is filled with buttons — some spawn useful items, others summon pure terror. 📺 Watch the TV screens to find the correct items needed to escape the lab. 🚪 Deposit them to unlock the three locks guarding the exit. 👁️ Every press could trigger the monster hiding in the dark… or worse. 💀 Test your fear, sanity, and survival skills in this intense psychological horror experience. Can you survive the experiment, or will you become its next test subject?

Last updated by the developer 13 Jun 2026, 02:53 UTC.

0
playing (measured 11 Aug 2026, 18:02 UTC)
16,015
lifetime visits
53%
liked (55 👍 / 48 👎)
573
favourites (35.8 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EXTRA SLOT
249 R$
VIP
149 R$
Banana [TROLL 😈]
99 R$
2X MONEY
99 R$
Flash Light
99 R$
JumpScare ALL 😈
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome81 · 0.00% win
Enjoying · other11 · 0.00% win
Secret · secret8 · 0.00% win
Time · other4 · 0.00% win
Unbeatable · progression4 · 0.00% win
Best Friend · social2 · 0.00% win
Untouchable · progression1 · 0.00% win
Sneaky · progression1 · 0.00% win
Friend · social0 · 0.00% win
Masters · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.