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Driving with my darling(500K UPD🔥)

Driving with my darling(500K UPD🔥)

A Roblox experience owned by Omor's Corporation dev team.

SimulatorENragdoll physicssocial chaosjeep driving

Driving with my darling(500K UPD🔥) is a simulator experience created on 2025-05-31. The game has recorded 585,006 lifetime visits and 7,592 favorites. It maintains an 82% like percentage. Currently, zero users are playing. The description notes features such as ragdoll mechanics, random car colors, and updated events.

Description (written by the developer; not a statement by this register)

R to ragdoll Shift to run. Update is here! - EVENTS! - ONE MORE GAME! - OLD HD ADMIN IS BACK! - MOD IS BACK! - CARS NOW HAVE RANDOM COLOR! - ADDED DONATION BOARD! - NEW BADGE! Driving with My Darling is a quirky and chaotic Roblox game where you take the wheel of a classic white Jeep and drag your friend-literally-along the asphalt using a lasso! Cruise through open roads, pull off ridiculous stunts, and laugh as your partner bumps and bounces behind you in this hilarious ride built for pure, silly fun.

Last updated by the developer 28 Aug 2025, 12:18 UTC.

0
playing (measured 11 Aug 2026, 01:36 UTC)
585,006
lifetime visits
82%
liked (1,037 👍 / 234 👎)
7,580
favourites (13.0 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod
300 R$
C00LGUI
200 R$
ADMIN CAR!
150 R$
VIP
150 R$
x2$ Farm
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

300K VISITS!!! · other114,160 · 0.00% win
500K VISITS · other38,400 · 88.9% win
What is this place? · welcome27,755 · 0.00% win
200k visits · other26,166 · 0.00% win
Unexpected Incident · other9,080 · 0.00% win
Omor is here · other7,248 · 0.00% win
Witness an Admin Event · social6,096 · 0.00% win
Dante · other5,603 · 0.00% win
At least you tried. · other3,809 · 0.00% win
Doublefedora · other1,459 · 0.00% win
ADMIN CAR!!! · other394 · 0.00% win
Pizzaburgers · other208 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:5082no change
14 Aug 2026, 19:5182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.