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Find Forsaken Morphs

Find Forsaken Morphs

A Roblox experience owned by Fortune Pot.

AdventureENForsaken IPHide and SeekHorror

Find Forsaken Morphs is an adventure experience created on 2025-05-31. The game has accumulated 20,399,940 lifetime visits and 1,890,534 favorites. It maintains a 96% like percentage. Currently, zero users are playing. The experience features morphs and killer characters from the Forsaken franchise.

Description (written by the developer; not a statement by this register)

Welcome to FORSAKEN Morphs! 📜 Try to find all the morphs around this ETERNAL prison, its not as easy as it seems though.. There will be KILLERS in the way blocking you from victory. 🔓 Unlock over 40+ different morphs from forsaken 🔴 Escape KILLERS such as 1x1x1x1, Guest 666 and Sonic.EXE Tags: Forsaken, Gubby, Forsaken Roleplay, Morphs, Find The Morph Credits: This game is FANMADE & ALL CREDITS to the Forsaken Dev Team, contact us first if there are any issues please!

Last updated by the developer 7 Feb 2026, 15:14 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
20,399,940
lifetime visits
96%
liked (48,074 👍 / 1,757 👎)
1,890,229
favourites (92.7 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock ALL!
999 R$
Guest 666 [KILLS]
439 R$
1x1x1x1 [KILLS]
359 R$
Sonic.EXE [KILLS]
349 R$
Gubby!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 🍀 · welcome8,583,546 · 0.00% win
You Died! · progression4,785,307 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked2 September 2026 — 96 % liked2 October 2026 — 96 % liked22 October 2026 — 96 % liked13 August 202622 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:0696no change
2 Oct 2026, 17:0496no change
2 Sept 2026, 16:5296no change
13 Aug 2026, 16:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.