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Break Crates

Break Crates

A Roblox experience owned by Handcrafted Games.

SimulatorENclickeridleloot

Break Crates is a simulator experience created on May 31, 2025. The game has accumulated 2,519,834 lifetime visits and 15,106 favorites. It maintains a 98% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🗡️ Equip your weapon! 💥 Swing at crates until they break! 🪙 Use your coins to buy better equipment! 🥇 Equip orbs to boost your character! ✨Your crates have a chance to evolve while you're offline! 👍Like the game and join the group for exclusive rewards! 🎁Free rewards every 50 likes!

Last updated by the developer 5 Aug 2026, 10:54 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
2,519,834
lifetime visits
98%
liked (65,704 👍 / 1,250 👎)
15,044
favourites (6.0 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Breakers Club
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Break Crates! · welcome986,397 · 65.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:3598no change
13 Oct 2026, 07:3498no change
3 Oct 2026, 07:3498no change
23 Sept 2026, 07:3398no change
13 Sept 2026, 07:3098no change
3 Sept 2026, 07:2398no change
24 Aug 2026, 07:2298no change
14 Aug 2026, 07:2198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.