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🚗 Drive or Die!

🚗 Drive or Die!

A Roblox experience owned by 0 Click Games.

RacingENracingcarsmultiplayer

🚗 Drive or Die! is a racing experience created on 2025-05-31. It has 1,668,723 lifetime visits and 272,896 favorites. The game holds a 58% like percentage. Currently, zero users are playing. The description highlights racing adventures, car unlocking, and track competition.

Description (written by the developer; not a statement by this register)

🚗 Drive or Die! Get ready for the ultimate 🏎️ racing 🏁 adventure! 🚗 Drive colorful cars, 🚦 race against your friends, and zoom through exciting tracks. It’s super fun and easy to play—perfect for everyone who loves speed and friendly competition. Practice your skills, 🔒 unlock cool cars, and become a 💥 pro racer in no time! Are you ready to DRIVE OR DIE? 💀🔥 👍LIKE AND FAVORITE THE GAME FOR NEW UPDATE!⭐ 120 LIKES = NEW UPDATE! 🔥

Last updated by the developer 11 Jan 2026, 23:47 UTC.

0
playing (measured 11 Aug 2026, 00:06 UTC)
1,668,723
lifetime visits
58%
liked (294 👍 / 215 👎)
272,877
favourites (163.5 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💎 LUXURY SPORTS CAR!
75 R$
V.I.P.
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,011,622 · 0.00% win
Newbie Racer! · welcome339,506 · 0.00% win
Rookie Racer! · welcome98,853 · 57.1% win
You passed WORLD 1! · progression21,481 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:4558no change
14 Aug 2026, 11:1758first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.