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Go Thrift Shopping

Go Thrift Shopping

A Roblox experience owned by Great Finds.

SimulatorENthriftingcollectiondecorating

Go Thrift Shopping is a simulator experience created on May 31, 2025. The game currently has 4 players online. It has accumulated 5,028,544 lifetime visits, 158,234 favorites, and a 97% like percentage.

Description (written by the developer; not a statement by this register)

🛍️ Welcome to Go Thrift Shopping! Grab your friends and dive into the ultimate thrifting adventure! Explore aisles full of hidden gems, from common items to ultra-rare clothes and collectibles. ✨ What you’ll do: Hunt for stylish thrift finds before they’re gone 🛒 Build and decorate your own plot with everything you collect 🏠 Watch the store restock each night with brand-new surprises 🌙 Discover the rarest items... if you’re lucky! 💎 Can you collect every thrifted treasure? ❓ Start your secondhand empire today! 👑

Last updated by the developer 27 Jul 2026, 23:20 UTC.

4
playing (measured 10 Aug 2026, 15:03 UTC)
5,028,544
lifetime visits
97%
liked (77,931 👍 / 2,276 👎)
158,195
favourites (31.5 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0311first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome2,598,801 · 100.0% win
1M Cash105,759 · 11.4% win
10M Cash · collection38,419 · 7.6% win
500M Cash · collection3,362 · 1.3% win
1B Cash · other2,306 · 0.00% win
Top 100 · other484 · 0.00% win
Discover All Items · collection447 · 0.00% win
3rd Ranked · progression21 · 0.00% win
2nd Ranked · other14 · 0.00% win
1st Ranked · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3397no change
14 Aug 2026, 01:3297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.