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Go Thrift Shopping

Go Thrift Shopping

A Roblox experience owned by Great Finds.

SimulatorENthriftingcollectiondecorating

Go Thrift Shopping is a simulator experience created on May 31, 2025. The game currently has 4 players online. It has accumulated 5,028,544 lifetime visits, 158,234 favorites, and a 97% like percentage.

Description (written by the developer; not a statement by this register)

🛍️ Welcome to Go Thrift Shopping! Grab your friends and dive into the ultimate thrifting adventure! Explore aisles full of hidden gems, from common items to ultra-rare clothes and collectibles. ✨ What you’ll do: Hunt for stylish thrift finds before they’re gone 🛒 Build and decorate your own plot with everything you collect 🏠 Watch the store restock each night with brand-new surprises 🌙 Discover the rarest items... if you’re lucky! 💎 Can you collect every thrifted treasure? ❓ Start your secondhand empire today! 👑

Last updated by the developer 27 Jul 2026, 23:20 UTC.

4
playing (measured 10 Aug 2026, 15:03 UTC)
5,028,544
lifetime visits
97%
liked (78,166 👍 / 2,288 👎)
158,657
favourites (31.6 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0311first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome2,613,359 · 100.0% win
1M Cash106,154 · 6.6% win
10M Cash · collection38,579 · 2.2% win
500M Cash · collection3,383 · 0.00% win
1B Cash · other2,318 · 0.00% win
Top 100 · other484 · 0.00% win
Discover All Items · collection448 · 0.00% win
3rd Ranked · progression21 · 0.00% win
2nd Ranked · other14 · 0.00% win
1st Ranked · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:4797no change
13 Oct 2026, 01:4697no change
3 Oct 2026, 01:4697no change
23 Sept 2026, 01:3897no change
13 Sept 2026, 01:3897no change
3 Sept 2026, 01:3497no change
24 Aug 2026, 01:3397no change
14 Aug 2026, 01:3297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.