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Jump Rope (SEASON 3 SQUID GAME)

Jump Rope (SEASON 3 SQUID GAME)

A Roblox experience owned by "R" Games.

MinigamesENSquid GameSeason 3Jack and Jill

Jump Rope (SEASON 3 SQUID GAME) is a minigame created on 2025-06-01. It has accumulated 45,676,362 lifetime visits and 27,153 favorites. The experience holds a 60% like percentage. Currently, zero users are playing. The description notes it is based on Squid Game Season 3 glimpses and trailers.

Description (written by the developer; not a statement by this register)

Jump Rope is one of the games in Squid Game Season 3, and this is the most accurate portrayal on Roblox! We've recreated it based on the glimpses seen in the show and trailers and brought it to life for you to experience. Stay tuned as we may add more games from Squid Game in the future, enjoy! Tags: Jack and Jill, Squid Game, Season 3, Season 2, Dongdaemun, Jump rope

Last updated by the developer 16 May 2026, 12:40 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
45,676,362
lifetime visits
60%
liked (7,715 👍 / 5,160 👎)
27,123
favourites (0.6 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Front Man!
399 R$
DOUBLE Earnings!
119 R$
SUPER Jump!
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Victory! · progression5,337,947 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6023 August 2026 — 60 % liked2 September 2026 — 60 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3460no change
23 Aug 2026, 14:3060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.