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[🦐] Grow a Sea Creature

[🦐] Grow a Sea Creature

A Roblox experience owned by 67 CCU!!!.

TycoonENpet collectionidle growthaquatic theme

[🦐] Grow a Sea Creature is a tycoon experience created on 2025-06-01. The game has accumulated 1,165,828 lifetime visits and 3,393 favorites. It holds a 76% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🌊 Welcome to Grow a Sea Creature! 🌊 Ever dreamed of raising your own underwater critter crew? Now’s your chance! Collect eggs and larvae from the deep-sea shop when it restocks, place them in your habitat, and watch your ocean buddies grow over time. Hatch shrimp, crabs, jellyfish, and more—and show off your aquatic collection to your friends! [How to Hatch Your Creatures] • Equip the sea egg or larva you want to hatch! • Click in your tidepool to place it! • Watch closely as it begins to grow and evolve! • Once it's fully developed, harvest or collect your creature! And yes—your sea creatures keep growing while you’re offline! 🌟 Dive in and start your marine masterpiece today!

Last updated by the developer 16 Oct 2025, 16:12 UTC.

0
playing (measured 10 Aug 2026, 21:18 UTC)
1,165,828
lifetime visits
76%
liked (575 👍 / 181 👎)
3,393
favourites (2.9 per 1k visits)
1 June 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome630,252 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:3076no change
14 Aug 2026, 14:1776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.