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Bazooka Tower

Bazooka Tower

A Roblox experience owned by Milkshake Inc.

ObbyENTower ObbyPvP TrollingRagdoll Physics

Description (written by the developer; not a statement by this register)

🚀 Welcome to Bazooka Tower! 🧨 Climb the chaotic obby tower while dodging trolls, explosions, and flying noobs! Use your rocket launcher to blast other players off the tower, ragdolling them into hilarious chaos! 💥 💣 Troll your friends or strangers 🪜 Race to the top of the obby 🤣 Get revenge with explosive fun 🧍‍♂️ Blast, and launch players 🎯 Skill + trolling = victory! 🪜 Premium players get the special slap hand and rainbow carpet for free! Can you survive the madness and make it to the top without getting bazooka’d? Play now and cause some tower mayhem! Tags: Obby, Rocket Launcher, Troll Game, Ragdoll, Funny, Chaos, Tower Game, Bazooka, PVP, Climb

Last updated by the developer 4 Jan 2026, 03:20 UTC.

0
playing (measured 13 Aug 2026, 23:47 UTC)
9,756
lifetime visits
94%
liked (49 👍 / 3 👎)
23
favourites (2.4 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Rocket Launcher
1,500 R$
Admin
599 R$
Rainbow Carpet
249 R$
Bazooka
59 R$
Gravity Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome 👋 · welcome7,089 · 0.00% win
Up hill climb · progression881 · 0.00% win
disappearing obby · progression862 · 0.00% win
icey bridge · progression232 · 0.00% win
You Completed the Tower · progression80 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.