The Nolar Kind
A Roblox experience owned by S:C.
SurvivalENsurvivalmonster-huntingopen-source
Description (written by the developer; not a statement by this register)
[ ALPHA INDEFINITELY PAUSED ] Development of this game has concluded. It will not be updated anymore. The game is now open source, feel free to use assets and code in part or in full for your own projects. ======================= The main objective: Seize the crystals, sell them, and try to survive until the end. Accumulate money to better the research cause, and for your own personal gain. Featuring... • Over 30 hostile monsters • Perks to accommodate different playstyles • Gameplay events that may be advantageous or detrimental to your objective • Dual-wielding toolbar, with unique tools to aid your mission • Dynamic, destructive maps Detailed changelog and credits can be found within the game menu, which can be accessed via the "P" key.
Last updated by the developer 26 Mar 2026, 15:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 16:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.