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Savage Hunt

Savage Hunt

A Roblox experience owned by NotGood Games.

SimulatorENhunting simulatoropen-worldrealistic

Savage Hunt is a simulator experience created on 2025-06-01. The game has recorded 534,676 lifetime visits and 726 favorites. Current player count is zero. The experience holds a 54% like percentage. It is categorized under the simulator genre. The description highlights realistic hunting mechanics and open-world exploration.

Description (written by the developer; not a statement by this register)

🎯 Welcome to Savage Hunt 🦌 Welcome to Savage Hunt, a realistic hunting simulator on Roblox! 🌲 Explore vast open forests, equip rifles, bows, and traps, and test your skills as a hunter. 🏹 Unlock new weapons, complete missions, upgrade your gear, and hunt wild animals such as deer, wolves, and bears. 🐻 🔫 Realistic hunting gameplay 🌄 Open-world maps with dynamic environments 🔥 Your favorite guns CHEATS WILL NOT BE TOLERATED AND WILL BE BANNED ACS used in the creation of this game!

Last updated by the developer 26 Dec 2025, 22:08 UTC.

0
playing (measured 14 Aug 2026, 02:34 UTC)
534,676
lifetime visits
54%
liked (216 👍 / 181 👎)
727
favourites (1.4 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 02:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass
1,200 R$
Elite Hunter Pass
235 R$
SPAS-12
150 R$
P90
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome222,085 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.