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Random Battlegrounds ⚔️

Random Battlegrounds ⚔️

A Roblox experience owned by BlockGame Development.

Fighting & PvPENFFARandomized WeaponsPvP

Random Battlegrounds ⚔️ is a fighting-pvp experience created on 2025-06-01. It has accumulated 8,980,446 lifetime visits and 177,357 favorites. Currently, 96 players are active. The game holds a 77% like percentage. Tags include Luckyblock, Battlegrounds, Random, Voxel, Blockgame, and PvP.

Description (written by the developer; not a statement by this register)

⚔️ Fight other players in this FFA combat game! 🎲 Weapons are randomized! Eliminate other players to get their weapons! 💨 Use trampolines, double jump and dash to quickly navigate around the map! ❓ Open lucky blocks to get more weapons! ⭐ Eliminate other players to gain bounty! Can you reach the highest bounty? 07/11/2026: fixed TNT blocks! Controls: Dash - C (on PC), R1 (on controller), Button (on mobile) Double Jump - just like jump Private Servers: Press F4 to open the admin commands Thumbnail artwork by @Angel_Void07 Tags: Luckyblock, Battlegrounds, Random, Voxel, Blockgame, PvP

Last updated by the developer 4 Aug 2026, 13:41 UTC.

96
playing (measured 10 Aug 2026, 15:45 UTC)
8,980,446
lifetime visits
77%
liked (8,053 👍 / 2,458 👎)
180,075
favourites (20.1 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:45103first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Server Premium
299 R$
Extra Ability Slot!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your first kill! · progression1,739,634 · 78.6% win
boom · other874,693 · 31.9% win
10 Bounty! · other545,348 · 42.0% win
Eradicated · progression270,936 · 23.3% win
Lucky! · other201,825 · 7.2% win
overkill · other120,129 · 6.0% win
#1 · other112,774 · 11.0% win
50 Bounty! · progression20,129 · 2.5% win
Wind-blasted · other14,820 · 3.5% win
STONKS · other11,350 · 0.40% win
100 Bounty! · progression3,879 · 0.50% win
'25 Halloween Live event! · social1,771 · 0.00% win
MEET MAXWELL · other586 · 0.20% win
500 Bounty! · progression378 · 0.00% win
Gigachad · other39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0577no change
13 Aug 2026, 21:0477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.