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Random Battlegrounds ⚔️

Random Battlegrounds ⚔️

A Roblox experience owned by BlockGame Development.

Fighting & PvPENFFARandomized WeaponsPvP

Random Battlegrounds ⚔️ is a fighting-pvp experience created on 2025-06-01. It has accumulated 8,980,446 lifetime visits and 177,357 favorites. Currently, 96 players are active. The game holds a 77% like percentage. Tags include Luckyblock, Battlegrounds, Random, Voxel, Blockgame, and PvP.

Description (written by the developer; not a statement by this register)

⚔️ Fight other players in this FFA combat game! 🎲 Weapons are randomized! Eliminate other players to get their weapons! 💨 Use trampolines, double jump and dash to quickly navigate around the map! ❓ Open lucky blocks to get more weapons! ⭐ Eliminate other players to gain bounty! Can you reach the highest bounty? 07/11/2026: fixed TNT blocks! Controls: Dash - C (on PC), R1 (on controller), Button (on mobile) Double Jump - just like jump Private Servers: Press F4 to open the admin commands Thumbnail artwork by @Angel_Void07 Tags: Luckyblock, Battlegrounds, Random, Voxel, Blockgame, PvP

Last updated by the developer 4 Aug 2026, 13:41 UTC.

96
playing (measured 10 Aug 2026, 15:45 UTC)
8,980,446
lifetime visits
76%
liked (8,246 👍 / 2,548 👎)
185,782
favourites (20.7 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:45103first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Server Premium
299 R$
Extra Ability Slot!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your first kill! · progression1,780,331 · 44.1% win
boom · other891,524 · 14.6% win
10 Bounty! · other567,870 · 18.4% win
Eradicated · progression281,963 · 9.5% win
Lucky! · other206,306 · 5.8% win
overkill · other124,665 · 4.3% win
#1 · other119,611 · 7.2% win
50 Bounty! · progression21,848 · 1.0% win
Wind-blasted · other16,947 · 2.9% win
STONKS · other12,543 · 1.0% win
100 Bounty! · progression4,162 · 0.40% win
'25 Halloween Live event! · social1,794 · 0.00% win
MEET MAXWELL · other624 · 0.20% win
500 Bounty! · progression397 · 0.20% win
'26 Halloween Live Event! · social47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.513 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked12 September 2026 — 77 % liked22 September 2026 — 76 % liked2 October 2026 — 76 % liked12 October 2026 — 76 % liked22 October 2026 — 76 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:1576no change
12 Oct 2026, 21:0876no change
2 Oct 2026, 21:0776no change
22 Sept 2026, 21:0776-1
12 Sept 2026, 21:0677no change
2 Sept 2026, 21:0677no change
23 Aug 2026, 21:0577no change
13 Aug 2026, 21:0477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.