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[👹 DRAGON] Power Fighting Simulator

[👹 DRAGON] Power Fighting Simulator

A Roblox experience owned by Malyok.

Fighting & PvPENfightingsimulationcode-rewards

Description (written by the developer; not a statement by this register)

Welcome to Power Fighting Simulator! Become the strongest while the X3 STATS EVENT is still on for a week!🔥🔥🔥 Available on all devices! (PC, Console, Mobile) USE OP CODES : "UPD2, 1000VISITS" to get a lot nice rewards! UPDATES EVERY WEEK! UNLOCK LIMITED [👹 DRAGON] RACE (ONLY 100!!!) 🔥 Train. Fight. Become the Strongest! 🔥 💪 Train your Power to become an unstoppable fighter! ⚔️ Unlock powerful Skills, defeat Dangerous Enemy, complete Quests, and discover hidden Islands! 🌎 Explore unique training zones, earn tokens, collect swords, potions, and rare rewards as you grow stronger! ⭐ Unlock Ranks,do Rebirth's and much more! 👑 Take the top in the leaderboards! ENJOY! 🛠️by loyd team ⛏️

Last updated by the developer 11 Aug 2026, 17:51 UTC.

3
playing (measured 14 Aug 2026, 15:33 UTC)
4,094
lifetime visits
86%
liked (43 👍 / 7 👎)
149
favourites (36.4 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 15:333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Train Bundle
1,999 R$
Unlimited Skill Use
999 R$
More Magic Book Slots
699 R$
X2 Tokens
499 R$
Lucky Loots
449 R$
X2 Strength
399 R$
X2 Weapon
399 R$
X2 Endurance
399 R$
X2 Mental
399 R$
X2 Agility
399 R$
Fruits Bundle
249 R$
Half Skill Cooldown
199 R$
Potions Bundle
149 R$
Starter Pack
49 R$
Auto Train
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,593 · 100.0% win
Fighter Rank · progression3,592 · 100.0% win
Warrior Rank · progression173 · 29.3% win
Champion Rank · progression117 · 29.3% win
First Rebirth! · progression37 · 0.00% win
Hero Rank · progression37 · 9.8% win
Elite Rank · progression17 · 0.00% win
Second Rebirth! · progression17 · 0.00% win
Master Rank · progression4 · 0.00% win
Titan Rank · progression3 · 0.00% win
Third Rebirth! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868987.518 August 2026 — 89 % liked28 August 2026 — 86 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 03:0386-3
18 Aug 2026, 03:0189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.