Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
What's Behind Me? [HORROR]

What's Behind Me? [HORROR]

A Roblox experience owned by Boom Boom Development.

HorrorENhorrorcampingmultiplayer

Description (written by the developer; not a statement by this register)

What's Behind Me? is a multiplayer horror game located in the deep forests of Japan, where a camping trip goes horribly wrong as you and your friends (if you brought any with you) seem to not be alone, as something seems to be lurking in the forest. ✔️ There are currently 2 chapters in the game, with many more to come. 🧑‍🤝‍🧑 You can play with up to 3 friends! 🏃‍♂️ Hold Left Shift on Computer or the Run Button on Mobile to run in chapters that allow it.

Last updated by the developer 24 May 2026, 20:21 UTC.

0
playing (measured 10 Aug 2026, 22:00 UTC)
481
lifetime visits
100%
liked (6 👍 / 0 👎)
7
favourites (14.6 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Heiwa Shinobi [Lobby Cosmetic]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1 Complete · progression52 · 0.00% win
Chapter 2 Complete · progression13 · 0.00% win
Heiwa's Quest Complete3 · 0.00% win
Chapter 3 Complete3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.